March 2008
16 posts
Flash and Java still not coming to the iPhone
…but at least Adobe and Sun have realized it.
I like to launch [products] early and often. That has become my mantra. Nobody...
– Marissa Mayer, Vice President of Search Products & User Experience at Google
There are at least three positions of prominence in each segment — three ways to...
– Steven Frank, regarding relative advantages in the software market John Gruber
Saul Hansell defends blogs by newspapers - NYT's... →
RedBullSurfing 360º videos →
Perhaps the coolest web video experience yet. Like QuicktimeVR for motion video. Gadget Lab
You’re witnessing the birth of a third major computer platform: Windows, Mac OS...
– David Pogue - New York Times
Inside Apple's design process - BusinessWeek →
An inside look at the ways in which Apple has been able to institutionalize creativity. As presented by Michael Lopp at SXSW.
How Twitter makes it real - BBC News →
The first thing I’ve seen that makes a strong case for Twitter’s usefulness.
The old paradigm is breaking down. it used to be that you needed to be a...
– Paul Mercer, senior director of software at Palm Inc. - NYT True, the democratization of technology enables innovation to come from virtually anywhere; but, to paraphrase Eddie Izzard, vision helps.
Coming Soon: Nothing Between You and Your Machine... →
A lightweight look at direct manipulation concepts, and how newer technologies like Processing can enable those without strong technology backgrounds.
But most importantly, [creativity] is the ability to then extrapolate...
– Andy Rutledge On Creativity - A List Apart
Sun: We'll put Java on the iPhone - InfoWorld →
Irrelevant. Even if they manage to do it (technically and legally). The dramatic difference between people-centric applications on the responsive, beautiful and gestural iPhone will only highlight the flaws of mobile Java (J2ME).
Somewhere in an airless data center someone is gleeful, but consumers will take no notice… [via TUAW]
Great applications follow certain fundamental human interface design principles,...
– Apple iPhone Human Interface Guidelines